måndag 15 februari 2016

Final video and end of project

This last week has been almost exclusively focused around the short video we were supposed to do to sort of showcase our app. As our app is a storytelling one, we decided to go for a more cinematic, trailer-like video instead of just showing the app design and we're quite pleased with how it turned out. 

We received some criticism about the video not showing enough of the app, or the functionality that we describe in the last part of the video. We agree that we could have added a couple of quick clips of how the app actually works in that part, but at the same time it would have ruined the feeling of the video a bit; something that would have been a shame considering the effort we made to create the dramatic, cinematic feeling that we think it has.

All in all, we're happy about our project and we've received a lot of great feedback on our app. It's been great fun and we're really glad that most people we have showed the app or explained the concept to felt like it was something they could see themselves use for real!

/LinKalEri

(Watch it in fullscreen and in 1080p!)

måndag 8 februari 2016

Illustrating for Balsamiq

We also used another mockup application, Balsamiq Mockups. It's rather fast and easy to get a quick sketch up and running, but we thought that it was rather limiting in what you could do. No animations or "real" interactivity is really supported, and the different elements you can use is limited. Therefore, we decided to make another set of mockup screens in Illustrator, and then use Balsamiq to create the interactivity (read links) of the prototype.

People seemed to like the design for the most part, although some commented that they would like to be able to see comments in the text.

/E.K.L.


Prototyping in InVision

Another prototyping tool we used was InVision. It uses the traditional setup of static screens linked together by certain actions, but in contrast to tools like Fluid UI, InVision has no screen designing function. It relies on you making your own screens, which means that it allows for more hi-fi prototypes at the cost of a steeper learning curve.

We used InVision to create a graphically more advanced prototype. We created the screens in Illustrator and exported them to InVision as PNG images. Below are some of the screens:

/L.K.E.




söndag 7 februari 2016

Week 3 - Trying out tools

Hello!

Last week we worked on the app separately, each one trying out a different prototyping tool and making our own version of the app.

The version below was made in FluidUI. It focused mostly on the social aspect of the app in the form of a commenting function. Fluid was very easy and fast to work with but design options were a bit restricted since you could only use the standard parts and not upload any of your own pictures. However, this made it easier in the sense of one not having to design everything from scratch. A downside with Fluid, though, is that you can only have ten slides per project and maximum two projects in the free version.

When showing this prototype to people, there were mostly positive feedback. People appreciated the fact that you could turn the commenting function on and off. Apart from that, they didn't have much else to say about the prototype.


/K.L.E.